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Owen_FitzGibbon (philderbeast) Pathfinder Society

Updated: 7:29 PM 29 April, 2014 View: CHARACTER SHEET, text [stripped]

Owen Fitz Gibbon
Male Half-Elf Sorcerer 5
CN Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +8
AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 32 (5d6+10)
Fort +5, Ref +4, Will +4; +2 vs. enchantments
Immune sleep; Resist fire 5
Speed 30 ft.
Melee 2 claws +5 (1d4+5)
Special Attacks bloodline arcana: draconic, claws
Sorcerer Spells Known (CL 5th; concentration +9):
2nd (5/day)glitterdust (DC 16), resist energy, scorching ray
1st (7/day)burning hands (DC 15), mage armor, magic missile, obscuring mist, shield
0 (at will)detect magic, light, message, prestidigitation (DC 14), ray of frost, read magic
Str 16, Dex 12, Con 14, Int 12, Wis 7, Cha 19
Base Atk +2; CMB +5; CMD 16
Feats Arcane Strike, Combat Casting, Eschew Materials, Intimidating Prowess, Skill Focus (Intimidate)
Traits elven reflexes, magical knack
Skills Intimidate +20, Knowledge (arcana) +9, Perception +8, Sense Motive -1, Spellcraft +7, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven
SQ bloodlines (draconic), elf blood
Combat Gear wand of cure light wounds, wand of mage armor (50 charges), alchemist's fire (5); Other Gear cloak of resistance +2, headband of alluring charisma +2, ioun stone (dark blue rhomboid, cracked), ioun stone (dusty rose prism, cracked), backpack, bandolier, bedroll, belt pouch, cold weather outfit, courtier's outfit, flint and steel, grappling hook, masterwork tool, mess kit, pot, rope, soap, torch (10), trail rations (5), waterskin, 2,610 gp
Special Abilities
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magic Claws (7 rounds/day) (Ex) 2 Magic Claw attacks deal 1d4 damage.
Magical Knack (Sorcerer) +2 CL for a specific class, to a max of your HD.
Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.

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