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Helvio (Adamantius) Pathfinder Society

Updated: 8:41 AM 19 May, 2014 View: CHARACTER SHEET, text [stripped]

Name:   Helvio      Faction:           Alignment: CG
Race:   Half-elf    Deity:             Class:     Ranger 2/Druid 2
Age:    19          Height:  6'2       Weight:    135
Gender: Male        Size:    Medium    Prestige:  
Exp:    2/2/2635    PFS#:    
Brown hair, green eyes, dark skin

 Statistics                                                                
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Str: 12  +1                   HP:          12/12
Dex: 15  +2                   Initiative:  
Con: 13  +1                   Speed:       
Int: 13  +1 +6                BAB:          3   (BAB) (STR) (SIZE) (DEX)
Wis: 14  +2                   CMB:         +4  =  3    +1                         
Cha: 14  +2                   CMD:         16  =  3    +1           +2 

Fortitude:  7 = 6 +1 (con)  
Reflex:     5 = 3 +2 (dex)  
Will:       5 = 3 +2 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +4    =   3    +1(str)       
Ranged         +5    =   3    +2(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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18 (standard)   =   10      1    +2      5      0      
12 (vs touch)   =   10     --    +2     --             
16 (flatfooted) =   10      1    --      5              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Great Sword                       2D6     *2             8lbs. S
Longbow                   STR Mod 1D8     *3      100 Ft. 3lbs. P
Arrows                                                   3lbs. P
  #48
Trident                           1D8     *2      10 Ft. 4lbs. P
  #brace
Great Axe                         1D12    *3             12lbs. S
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Scale Mail                       5   3    25%  -4        
 Shield                           1        5%   -1        
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   2  = +2        
 Appraise                     int   1  = +1        
#Bluff                        cha   4  = +2   +2   
#Climb                        str   2  = +1   +1   
#Diplomacy                    cha   4  = +2   +2   
 Disable Device               dex   2  = +2        
 Disguise                     cha   2  = +2        
 Escape Artist                dex   2  = +2        
#Fly                          dex   3  = +2   +1   
#Handle Animal                cha   3  = +2   +1   
#Heal                         wis   3  = +2   +1   
#Intimidate                   cha   3  = +2   +1   
 Knowledge (arcana)           int   1  = +1        
#Knowledge (dungoneering)     int   2  = +1   +1   
 Knowledge (engineering)      int   1  = +1        
#Knowledge (geography)        int   2  = +1   +1   
 Knowledge (history)          int   1  = +1        
 Knowledge (local)            int   1  = +1        
#Knowledge (nature)           int   2  = +1   +1   
 Knowledge (nobility)         int   1  = +1        
 Knowledge (planes)           int   1  = +1        
 Knowledge (religion)         int   1  = +1        
 Linguistics                  int   1  = +1        
#Perception                   wis   3  = +2    1   
 Perform                      cha   2  = +2        
#Ride                         dex   3  = +2   +1   
 Sense Motive                 wis   2  = +2        
 Sleight of Hand              dex   2  = +2        
#Spellcraft                   int   2  = +1   +1   
#Stealth                      dex   3  = +2   +1   
#Survival                     wis   9  = +2    1   6
#Swim                         str   2  = +1    1   
 Use Magic Device             cha   2  = +2        
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 Feats and Features                                                        
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Speed 30
Immune to sleep effects
Low- light vision
+2 saving throw to enchantments
Elven Immunities
Deadly Aim: -1 Penalty in attack, +2 bonus damage roll
Blind Fight: if miss, shoot again
Nature Bond: Strider
Nature Sense: +2 in nature & survival checks
Orison: 0 Lv Spells don't count
Wild Empathy: Make animal good
Track: Add 1/2 his level + Survival Skill checks to follow tracks
1st favored enemy: Animal (+2 bonus in bluff, knowledge, and perception)
Combat Style: Archer
Far Shot: -1 penalty when at full length
Focused shot: add INT MOD to Damage, but must be 30 ft. away
Point Blank Shot: +1 on attack and damage rolls (must be 30 ft. away)
Precise Shot: Can shoot without -4 penalty when enemy is in melee
Rapid shot: When using full action attack, you can make
additional shot but -2 penalty on attack rolls
Rangers Focus:Once per day, can choose 1 enemy to focus on, all rolls +2
Woodland Stride: Wald through any sort of undergrowth without damage
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 



Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying                
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 Wealth                                                                    
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pp    
gp    213
sp    
cp    
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 Spells                                                                    
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0-Level DC 13 4/day
      Detect Poison: Dazzle 1 Creature (-1 Penalty on attack)
      Flare: Detect poison in animals or object
      Light: Object shines like torch
      Read Magic: Read scrolls and spell books
      Stabilize: Cause a dying creature to stabilize
      Virtue: Subject gains 1 temporary HP
      Create Water: 2 gallons of water per level
      Purify Food and Drink
      
1-Level DC 16 2/day
      Calm Animals: make one animal a friend
      Charm animal: Calm 2D4 + Lv HP of animal
      Cure light wounds: Cures 1D8 damage
      Detect Snares or Pitts
      Obscuring Mist: Fog surrounds you
      Produce Flame: 1D6 Damage, can throw or touch
      Entangle: Plants entangle in 40 Ft. range
      Faerie Fire: Making everything visible
      Good berries: 2D4 berries can heal
      Speak with animals
      Longstrider: adds by 10 Ft.
      Summon Natures ally: Summon creature to fight
      ___________________________________________________________________________

 Languages                                                                 
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Common, Elven, Druidic
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 Companion or Familiar                                                     
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Strider

Init ; Senses scent;
_________________
DEFENSE
-----------------
AC          12
Touch       
Flat-footed 
hp 6 ()
Fort 3, Ref 3, Will 3
_________________
OFFENSE
-----------------
Spd 50 Ft.
1D6
Space/Reach 5/5 Ft.
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STATISTICS
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk 1; CMB 5; CMD 10
Feats: low- light vision Lightning Reflexs
Skills: Acrobatics (Dex) Escape Artist (Dex)
SQ: link share spell
Other Gear:   
_________________
SPECIAL ABILITIES
-----------------
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