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Ranger (Tai) Pathfinder Society

Updated: 3:30 AM 25 December, 2015 View: CHARACTER SHEET, text [stripped]

Name:   Ranger    Faction:                Alignment: 
Race:   Human     Deity:   Abadar         Class:     Ranger 3/Alchemist 1/Sorcerer 1/Shadowdancer 4
Age:    18        Height:  6 ft. 1 in.    Weight:    170 lbs.
Gender: Male      Size:    Medium         Prestige:  
Exp:    /         PFS#:    

 Statistics                                                                
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Str: 18  +4 +2 (Human)        HP:          ?/?
Dex: 16  +3                   Initiative:  7
Con: 12  +1                   Speed:       30
Int: 10  +0                   BAB:          6   (BAB) (STR) (SIZE) (DEX)
Wis:  8  -1                   CMB:         +10  =  6    +4                         
Cha: 14  +2                   CMD:         23  =  6    +4           +3 

Fortitude: 10 = 6 +1 (con)  2+1
Reflex:    13 = 7 +3 (dex)  2+1
Will:       8 = 4 -1 (wis)  2+1+2
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +10    =   6    +4(str)       
Ranged         +9    =   6    +3(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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21 (standard)   =   10           +3      7             
14 (vs touch)   =   10     --    +3     --             
17 (flatfooted) =   10           --      7              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Bardiche                  +8      1d10+4  19-20 (x2) 10     M    S
  #reach, brace, +2 CMD vs. sunder
Dagger                    +8      1d4+3   19-20 (x2) (10)   M    P/S
  #+2 Sleight of Hand to hide on body.
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Scalemail                        5   3         -4        
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 Combat Notes and Modifiers                                                
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Favored Enemy (Ex)

At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

Track (Ex)

A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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#Acrobatics                   dex   7  = +3    1   3
#Appraise                     int   0  = +0        
#Bluff                        cha  12  = +1    4   2+2+3
#Climb                        str   8  = +4    1   3
 Diplomacy                    cha   6  = +1    3   2
#Disable Device               dex  11  = +3    1   3+2+2
#Disguise                     cha   7  = +1    1   3+2
 Escape Artist                dex   4  = +3    1   
#Fly                          dex   3  = +3        
 Handle Animal                cha   1  = +1        
#Heal                         wis  -1  = -1        
#Intimidate                   cha   5  = +1    1   3
#Knowledge (arcana)           int   4  = +0    1   3
#Knowledge (dungoneering)     int   4  = +0    1   3
 Knowledge (engineering)      int   0  = +0        
#Knowledge (geography)        int   4  = +0    1   3
 Knowledge (history)          int   0  = +0        
#Knowledge (local)            int   8  = +0    1   3+2+2
 Knowledge (nature)           int   0  = +0        
#Knowledge (nobility)         int   4  = +0    1   3
 Knowledge (planes)           int   0  = +0        
 Knowledge (religion)         int   0  = +0        
 Linguistics                  int   1  = +0    1   
#Perception                   wis   7  = -1    1   3+2+2
 Perform                      cha   3  = +1    2   
#
#Ride                         dex   7  = +3    1   3
#Sense Motive                 wis   3  = -1    1   3
 Sleight of Hand              dex   4  = +3    1   
#Spellcraft                   int   4  = +0    1   3
#Stealth                      dex  23  = +3    5   3+2+2+5+3
#Survival                     wis   8  = -1    1   3+1+2+2
#Swim                         str   8  = +4    1   3
#Use Magic Device             cha   5  = +1    1   3
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 Feats and Features                                                        
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T: Kin Bond
T: Framed: Dropout (+2 Bluff)
T: Weapon of Peace
T: Irrepressible
F: Dodge
F: Combat Reflexes
F: Cosmopolitan (Sense Motive&Know:Nobility)[instead of wild empathy]
F: Power Attack
D: Pride
D: Meticulous
R: Ability Score: +2 STR
R: Bonus Feat
R: Skilled (+1 skill / lvl)
C: Favored Enemy: Human
C: Track
C: Favoured Community
C: Trapfinding
F: Mobility
C: Hide in Plain Sight
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

Kit, Ranger's: a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin. (   28)
( 1) Bardiche                                      (   14)
( 1) Scalemail                                     (   30)
( 1) Soldier's Uniform                             (    5)
( 1) Tools, Thieves' (common)                      (    1)
( 1) Backpack, masterwork (+1STR)                  (    4)
( 2) Wrist Seath, Spring-loaded                    (    2)
( 2) Dagger                                        (    2)
Paholainen                                    
Riikinkukko                                   

Carrying Capacity
 Light Load:  <=       x 
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying             84 
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 Wealth                                                                    
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pp    
gp    11
sp    
cp    
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 Spells                                                                    
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0-Level DC -- -/day
      Detect Magic
      Message
      Mage Hand
      Detect Poison
      
1-Level DC -- -/day
      Magic Aura
      Vanish
      Shield
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 Languages                                                                 
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Common, Varisian, Infernal, Shadowtongue
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 Companion or Familiar                                                     
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Buksi
Dog (Bodyguard)
Init +3; Senses low-light vision, scent;
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DEFENSE
-----------------
AC          16
Touch       13
Flat-footed 13
hp 17 (2d8)
Fort 5, Ref 6, Will 1
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OFFENSE
-----------------
Spd 40 ft.
bite (1d4)+1, +3
Space/Reach Small
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STATISTICS
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Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk 1; CMB 0; CMD 12
Feats: Alertness Skill Focus: Survival
Skills: Stealth: +7, Perception: +5, Survival: +8 
SQ: Tricks: Track, Sneak, Watch, Flee, Fetch, Seek, St 
Other Gear:   
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SPECIAL ABILITIES
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