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Sid (spider21b) Pathfinder Society

Updated: 10:41 PM 31 August, 2014 View: CHARACTER SHEET, text [stripped]

Name:   Danny Smoke-bomb johnson the 4th    Faction:         Alignment: NG
Race:   Human                               Deity:           Class:     Ninja 2/Gunslinger mysterious stranger 1
Age:    20                                  Height:  5'11    Weight:    145
Gender: male                                Size:            Prestige:  3
Exp:    /                                   PFS#:    52998-16
one green eye one hazel

 Statistics                                                                
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Str: 10  +0                   HP:          23/23
Dex: 16  +3                   Initiative:  5
Con: 13  +1                   Speed:       30
Int: 12  +1                   BAB:          0   (BAB) (STR) (SIZE) (DEX)
Wis: 10  +0                   CMB:         +1  =  1    +0                         
Cha: 16  +3                   CMD:         14  =  1    +0           +3 

Fortitude:  3 = 2 +1 (con)  
Reflex:     7 = 4 +3 (dex)  
Will:       0 = 0 +0 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +1    =   1    +0(str)       
Ranged         +4    =   1    +3(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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16 (standard)   =   10           +3      3             
13 (vs touch)   =   10     --    +3     --             
12 (flatfooted) =   10           --      2              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Composite Shortbow        +5      1d6     x3      30     m    
  #4
Katana                    +5      1d8     18ÃÆÃâÃâ Ã¢â¬â¢ÃÆâ⬠6 lbs.      S
Pistol                    +5      1d8     xââ¬Â4 20     m    B and P
  #1 (5 ft.) missfire  capacity 1
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 Armour                         AC   Dex  ASF  ACP  Type                   
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+1 Lamellar cuirass             +2   +5                  
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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#Acrobatics                   dex   5  = +3    2   
#Appraise                     int   1  = +1        
#Bluff                        cha   3  = +3        
#Climb                        str   0  = +0        
#Diplomacy                    cha   4  = +3    1   
#Disable Device               dex   4  = +3    1   
#Disguise                     cha   4  = +3    1   
#Escape Artist                dex   5  = +3    2   
 Fly                          dex   3  = +3        
#Handle Animal                cha   3  = +3        
#Heal                         wis   0  = +0        
#Intimidate                   cha   3  = +3        
 Knowledge (arcana)           int   1  = +1        
 Knowledge (dungoneering)     int   1  = +1    0   
#Knowledge (engineering)      int   1  = +1        
 Knowledge (geography)        int   1  = +1        
 Knowledge (history)          int   1  = +1        
#Knowledge (local)            int   3  = +1    2   
 Knowledge (nature)           int   1  = +1        
#Knowledge (nobility)         int   1  = +1        
 Knowledge (planes)           int   1  = +1        
 Knowledge (religion)         int   1  = +1        
#Linguistics                  int   1  = +1        
#Perception                   wis   2  = +0    1   +1
 Perform                      cha   3  = +3        
#
#Ride                         dex   3  = +3        
#Sense Motive                 wis   0  = +0        
#Sleight of Hand              dex   4  = +3    1   
 Spellcraft                   int   1  = +1        
#Stealth                      dex   5  = +3    2   
#Survival                     wis   0  = +0        
#Swim                         str   0  = +0        
#Use Magic Device             cha   4  = +3    1   
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 Feats and Features                                                        
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Toughness
weapon Finesse

common
spirtfolk
Poison use, sneak attack +1d6

traits

Reactionary + 2 int

adopted:

blood-of-dragons

low light vision

--=============================
gunslinger
Focused Aim (Ex) At 1st level, as a swift action, the mysterious stranger can spend 1 grit point to gain a bonus on all firearm damage rolls equal to her Charisma modifier (minimum 1) with all firearm attacks she makes until the end of her turn. At 7th level, when she uses the dead shot deed, she multiplies this bonus by the number of hits she made while rolling the Dead Shot attack.

Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearmÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the ÃÆââââ¬Å¡Ã¬Ã¢ââ¬Ãâ2 penalty on attack rolls for each range increment beyond the first when she performs this deed.

GunslingerÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | Bandages of Rapid Recovery 200
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

Arrows (quiver of 80) x 4                     
Rope (50', hempen 2                           
Disguise kit                                  
Thieves' tools                                
Firearm bullet (60) x2                        
and of Cure Light Wounds (50 charges, 1d8+1 instant healing) 
Cure light wounds 1	50 gp potion              

Compass 10 gp                                 
message scrolls 2                             
potions  of Vanish 4                          
Black powder (dose)	10 gp x2                  

Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying                
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 Wealth                                                                    
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pp    
gp    1790 gp
sp    
cp    
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 Languages                                                                 
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