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Chai (Avatar) Pathfinder Society

Updated: 6:41 PM 3 September, 2014 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Chai (Avatar/Tony) ---


Name:       Chille "Chai" Maenven
PFS Number: 22871-5

Race:       Half-Elf
Class:      Wizard (Exploiter Wizard)
Faction:    Dark Archives
Ethnicity:  Keleshite
Alignment:  True Neutral
Deity:      None
Age:        120
Eyes:       Brown
Hair:       Brown, Ponytail
Features:   Looks ~30 years older
Height:     6'
Weight:     130 lb
Size:       M
Gender:     M
Level:      3
Exp:        7 (to be levelled across the sheet)

         Mod
Str:  7  -2 (-4) 
Dex: 14  +2 ( 5)
Con: 16  +3 (10)
Int: 20  +5 (17) (+2/halfelf)
Wis:  7  -2 (-4) 
Cha:  7  -2 (-4)

HP:              26  (6/class + 3/FC + (8(4+4) + 9(3/con/lvl)) 
Speed:    	 30 ft
 with armor:     30 ft
Init:               +2

___________________________________________________________________________________________

SAVES
Fortitude:  3 = +0(base) +3 (con)
Reflex:     2 = +0(base) +2 (dex)
Will:       1 = +3(base) -2 (wis)
 vs Enchnt  3 = +2(elven immunities)


ATTACKS
-----------------------------------------------------
Base Attack  = +0
 
Melee:  -2   =  0(base) -2(str) +0(size)
Ranged:  2   =  0(base) +2(dex) +0(size)
 
CMB:    -2   =  0(base) -2(str) +0(size)
CMD:    10   =  0(base) -2(str) +0(size) +2(dex) + 10
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
standard:    13 =  10    +0      +2   +1      +0     +0
vs Touch:    13 =  10    --      +2   --      +0     +0
Flatfooted:  10 =  10    +0      --   +1      +0     +0
_______________________________________________________________


WEAPONS         TAB     DMG                   Crit  Range  Size  Type
------------------------------------------------------------------------------------
Light Crossbow     +3   1d8            (19-20)x2    80 ft  M     Piercing
____________________________________________________________________________________


ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
------------------------------------------------------------------------
Haramaki              +1     +heaps      -0               0%      30 ft  
________________________________________________________________________


SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
---------------------------------------------------------------------------
Skill points/level:  7 = 2(class)+5(int)+0(human)
Total Spent: 15/21       +0(favoured class)
--Class--------------------------------------------------------------------
Craft (alchemy)               int   9 =  +5     1       +3(class) 
Knowledge (arcana)            int   9 =  +5     1       +3(class)
Knowledge (dungeoneering)     int   9 =  +5     1       +3(class)
Knowledge (engineering)       int   9 =  +5     1       +3(class)
Knowledge (geography)         int
Knowledge (history)           int
Knowledge (local)             int   9 =  +5     1       +3(class)
Knowledge (nature)            int   9 =  +5     1       +3(class)
Knowledge (nobility)          int
Knowledge (planes)            int   9 =  +5     1       +3(class)
Knowledge (religion)          int   9 =  +5     1       +3(class)
Linguistics                   int   9 =  +5     1       +3(class)
Profession                    wis
Spellcraft                    int   9 =  +5     1       +3(class)
 vs item identifcation             11 =                 +2(racial)
--Cross Class---------------- ---------------------------------------------
Acrobatics                    dex*  0 =  +3     0       +0 -0(AC penalty)
Appraise                      int   0 =  +      0       +0
Bluff                         cha   0 =  -2     0       +0
 to lie                       int   5 =  +5
Climb                         str*  0 =  +0     0       +0(class) -0(AC penalty)
Diplomacy                     cha  -2 =  -2     0       +0
 to persuade                  int   5 =  +5
Disable Device                dex*                         -0(AC penalty)
Disguise                      cha   0 =  +      0       +0
Escape Artist                 dex*  0 =  +      0       +0 -0(AC penalty)
Fly                           dex*  0 =  +      0       +0 -0(AC penalty)
Handle Animal                 cha  
Heal                          wis  -2 =  -2     0       +0(healer's kit)
Intimidate                    cha  -2 =  -2     0       +0(class)
Perception                    wis  +0 =  -2     2       +2(racial)
Perform                       cha   0 =  +      0       +0
Ride                          dex*  0 =  +      0       +0(class) -0(AC penalty)
Sense Motive                  wis   0 =  +      0       +0 
Sleight of Hand               dex*  0 =  +      0       +0 -0(AC penalty)
Stealth                       dex*  0 =  +      0       +0 -0(AC penalty)
Survival                      wis  -2 =  -2     0       +0
Swim                          str*  0 =  +      0       +0(class) -0(AC penalty)
Use Magic Device              int   8 =  +5     3       
___________________________________________________________________________
*armour check penalty applies


FEATS & EXPLOITS
----------------------------------------------------------------------------------
(Racial) Run
(Class)  Spell Focus (Evocation)  
(1st)    Mage's Tattoo (Evocation/Dancing Lights) [ISWG] +1 CL
{1st E}  Quick Study
(3rd)    Toppling Spell [UM]

(5th)    Spell Specialisation (MM) (treat a spell as CL +2)
{5th E}  Potent Magic (CL +2 instead of +1 or DC +2 instead of 1)
(7th)    Extra Arcane Exploit (Counterspell)
(9th)    Greater Spell Specialisation
{9th E}  Bloodine Development (Arcana)
(11th)   Quicken Spell? Intensified Spell [APG]? 
__________________________________________________________________________________


TRAITS
----------------------------------------------------------------------------------
Pragmatic Activator     Use int for UMD instead of cha (UC,p58)
Student of Philosophy   Use int for Diplomacy/Bluff instead of cha (not gather info or feint)

Magical Lineage         Metamagic spell reduced by 1: Fireball
Gifted Adept?           +1 CL one spell
__________________________________________________________________________________


LANGUAGES
-------------------------------
(Racial)     Common
(Racial)     Elven
(Ability)    Azlanti
(Ability)    Draconic
(Ability)    Varisian
(Ability)    Infernal
(Ability)    Ignan
(Region)     Kelish
(Region)     Osiriani
(Region)     Vudrani
(Region)     Tien
(Skill)      Ancient Osiriani
______________________________


MISC. BONUSES
---------------------------------------------------------------------------------
RACIAL
 Low Light Vision      (see 2x as far as humans in dim light)
 Arcane Training       (+1 CL for wands/scrolls/etc)
 Dual Minded           (+2 to will saves)
 Keen Senses           (+2 to perception) 
 Elf Blood
 Elven Immunities      (immune sleep,+2 on saves vs enchantment)

CLASS
 Cantrips
 Arcane Reservoir      (wizard level to determine how many points in pool and DCs)
 Exploiter Exploit     (exploits at 1st, 5th, 9th, 13th levels)
   Quick Study         (take out spellbook to swap out spell as full round action that provokes when spending r-point)
   Potent Magic        (CL increases by 2 instead of 1 when spending r-point)

CASTER LEVEL
 +1 (Mage's Tattoo, on all Evocation spells)
 +1 (Arcane Pool, on any spell)

_________________________________________________________________________________


SPELLS (transmutation/necromancy,enchantment)
Lvl/Dom or School   Spell
0 ---------------------------------------------- 3 (DC 17)
 A  Resistance
 C  Acid Splash
 D  Detect Magic
 D  Detect Poison
 D  Read Magic
 E  Dancing Lights (Spell Focus)
 E  Flare          (Spell Focus)
 E  Light          (Spell Focus)
 E  Ray of Frost   (Spell Focus)  
 I  Ghost Sound  
 T  Mage Hand
 T  Mending
 T  Message
 T  Open/Close
 U  Arcane Mark
 U  Prestidigitation
1 ---------------------------------------------- 1 + 2(int) + 1(sp) (DC 18)
 C  Mage Armor
 C  Stumble Gap [APG p247]
 E  Magic Missile     (Spell Focus)
 I  Vanish      
 I  Colour Spray
 T  Feather Fall
_____________________________________________________________________


INVENTORY                                      Cost       Weight
------------------------------------------------------------------
Worn/Wielding
 Armor     Haramaki                            (3gp)      1lb
 Ammo  (0)                                    (  gp)       lb
 Weaps                                        (  gp)       lb

 Bag    -  Handy Haversack                  (2000gp)      5lb
 Outfit -  Explorer's Outfit                   (0gp)      8lb

 Head   -  
 HBand  -  
 Face   -  
 Neck   -  
 Shldr  -  
 Arms   -  
 Hands  -  
 LHand  -  
 RHand  -  
 Torso  -
 Belt   -  
 Feet   -  

In Haversack
 (1)  Acid Flask
 (1)  Flint & Steel                             (1gp)      0lb
 (1)  Grappling Hook                            (1gp)      4lb
 (1)  Rope, hempen                              (1gp)     10lb
 (1)  Torch                                       (1cp)    1lb
 (1)  Waterskin                                 (1gp)      4lb   
------------------------------------------------------------------
Total Personal Load:                                     14lb
------------------------------------------------------------------
(Type of Mount)                              (???gp)
(0) Saddle, (type, if owned)                 (???gp)      xlb
(0) Barding (type, if owned)                 (???gp)      xlb

In Saddlebags (if owned)                       (4gp)      8lb
(x)  

------------------------------------------------------------------
Total Mount Load                                         xxlb
 + Personal Load                                        xxxlb
__________________________________________________________________


ENCUMBERANCE
-----------------------------
Personal Encumberance

Light Load:  23 lb or less
Medium Load: 46 lb
Heavy Load:  70 lb
-----------------------------
Mount's Encumberance

Light Load:  xxx lb or less
Medium Load: xxx lb - yyy lb
Heavy Load:  xxx lb - yyy lb
_____________________________


COIN   AMOUNT
-------------
pp     0
gp     2935=150+417+401+419+508+510-2000(H/H)+1237+1293
sp     0
cp     0

Prestige   11
Fame       13
_____________



BOONS
---------------------------------------------------------------------------------
Debt of the Kirin (from Scenario FS-2 "First Steps 2")
It's that scroll you get

Kayle's Blessing (from Scenario "First Steps, Part 3")
You gain a +1 luck bonus on any saving throw against a dragon's breath weapon.
This bonus can be applied after a roll is made but before the results are determined.
You may only use this ability once per saving throw. This ability may be used three
times.
(Used 0 of 3 times)

Confirmed Field Agent (from Scenario 5-08 "The Confirmation")
Free Wayfinder (first time receiving this boon)

Confirmed Field Agent (from Scenario 5-08 "The Confirmation")
As free immediate action, consider whether the following actions are positive, 
negative or negligible in meeting a secondary success condition before it happens.
If none of these apply, the GM can use a phrase 5 words or less.

Confirmed Field Agent (from Scenario 5-08 "The Confirmation")
+1 to knowledge checks while in the Grand Lodge

Secrets of the Grave (from Scenario 5-11 "Library of the Lion")
Zarta has studied the “Grave Revelations” text and excitedly shared several of her revelations with you. When you would fail a saving throws against a necromancy spell or the supernatural or spell-like ability of an undead creature, you may use this boon to retroactively add 2 to the result. If this would result in a success, you successfully save against the effect. Alternatively, you may use this boon when casting a necromancy spell to increase its caster level by 2. When you use either of these benefits, cross the entire boon off your Chronicle sheet. (Used 0 of 1 times).
_________________________________________________________________________________


SCENARIO NOTES
---------------------------------------------------------------------------------
[Area]
Tasks:
*
*

NPC's:
*
*
_________________________________________________________________________________


SCENARIOS COMPLETED
-----------------------------------------------------------------------------------------
(2011-12-11) Intro: First Steps, Part 1: In Service To Lore         (+417gp)  (DM)  [2P]
(2011-12-30) Intro: First Steps, Part 3: A Vision of Betrayal       (+401gp)        [2P]
(2013-01-14) Intro: First Steps, Part 2: To Delve The Dungeon Deep  (+419gp) +5gp   [2P]
(2013-11-29) 5-08: The Confirmation                                 (+508gp)  (GM)  [2P]
(2014-01-24) 5-11: Library of the Lion                              (+510gp)  (GM)  [2P]
(2014-03-02) Mdl:  We Be Goblins Too                               (+1237gp) +n/a   [1P] (not added in yet)
(2014-02-07) 5-09: The Traitor's Lodge                             (+1293gp)  (GM)  [2P]

Gold Spent:                                                        
Items sold:                                                         
Total Gained:                                                        
_________________________________________________________________________________________

ITEM TRACKING
(B) (s) (E)  Bal      Item
-----------------------------------------------------------------------------------------

_________________________________________________________________________________________