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Chai (Avatar) Pathfinder Society
Updated: 6:41 PM 3 September, 2014 View: CHARACTER SHEET, text [stripped]
--- Character Sheet: Chai (Avatar/Tony) ---
Name: Chille "Chai" Maenven
PFS Number: 22871-5
Race: Half-Elf
Class: Wizard (Exploiter Wizard)
Faction: Dark Archives
Ethnicity: Keleshite
Alignment: True Neutral
Deity: None
Age: 120
Eyes: Brown
Hair: Brown, Ponytail
Features: Looks ~30 years older
Height: 6'
Weight: 130 lb
Size: M
Gender: M
Level: 3
Exp: 7 (to be levelled across the sheet)
Mod
Str: 7 -2 (-4)
Dex: 14 +2 ( 5)
Con: 16 +3 (10)
Int: 20 +5 (17) (+2/halfelf)
Wis: 7 -2 (-4)
Cha: 7 -2 (-4)
HP: 26 (6/class + 3/FC + (8(4+4) + 9(3/con/lvl))
Speed: 30 ft
with armor: 30 ft
Init: +2
___________________________________________________________________________________________
SAVES
Fortitude: 3 = +0(base) +3 (con)
Reflex: 2 = +0(base) +2 (dex)
Will: 1 = +3(base) -2 (wis)
vs Enchnt 3 = +2(elven immunities)
ATTACKS
-----------------------------------------------------
Base Attack = +0
Melee: -2 = 0(base) -2(str) +0(size)
Ranged: 2 = 0(base) +2(dex) +0(size)
CMB: -2 = 0(base) -2(str) +0(size)
CMD: 10 = 0(base) -2(str) +0(size) +2(dex) + 10
_____________________________________________________
Total AC = Base Shield Dex Armour Size Misc
---------------------------------------------------------------
standard: 13 = 10 +0 +2 +1 +0 +0
vs Touch: 13 = 10 -- +2 -- +0 +0
Flatfooted: 10 = 10 +0 -- +1 +0 +0
_______________________________________________________________
WEAPONS TAB DMG Crit Range Size Type
------------------------------------------------------------------------------------
Light Crossbow +3 1d8 (19-20)x2 80 ft M Piercing
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ARMOUR AC Max Dex Check Penalty Spell Failure Speed
------------------------------------------------------------------------
Haramaki +1 +heaps -0 0% 30 ft
________________________________________________________________________
SKILLS Abil Mod Abil Ranks Misc (details)
---------------------------------------------------------------------------
Skill points/level: 7 = 2(class)+5(int)+0(human)
Total Spent: 15/21 +0(favoured class)
--Class--------------------------------------------------------------------
Craft (alchemy) int 9 = +5 1 +3(class)
Knowledge (arcana) int 9 = +5 1 +3(class)
Knowledge (dungeoneering) int 9 = +5 1 +3(class)
Knowledge (engineering) int 9 = +5 1 +3(class)
Knowledge (geography) int
Knowledge (history) int
Knowledge (local) int 9 = +5 1 +3(class)
Knowledge (nature) int 9 = +5 1 +3(class)
Knowledge (nobility) int
Knowledge (planes) int 9 = +5 1 +3(class)
Knowledge (religion) int 9 = +5 1 +3(class)
Linguistics int 9 = +5 1 +3(class)
Profession wis
Spellcraft int 9 = +5 1 +3(class)
vs item identifcation 11 = +2(racial)
--Cross Class---------------- ---------------------------------------------
Acrobatics dex* 0 = +3 0 +0 -0(AC penalty)
Appraise int 0 = + 0 +0
Bluff cha 0 = -2 0 +0
to lie int 5 = +5
Climb str* 0 = +0 0 +0(class) -0(AC penalty)
Diplomacy cha -2 = -2 0 +0
to persuade int 5 = +5
Disable Device dex* -0(AC penalty)
Disguise cha 0 = + 0 +0
Escape Artist dex* 0 = + 0 +0 -0(AC penalty)
Fly dex* 0 = + 0 +0 -0(AC penalty)
Handle Animal cha
Heal wis -2 = -2 0 +0(healer's kit)
Intimidate cha -2 = -2 0 +0(class)
Perception wis +0 = -2 2 +2(racial)
Perform cha 0 = + 0 +0
Ride dex* 0 = + 0 +0(class) -0(AC penalty)
Sense Motive wis 0 = + 0 +0
Sleight of Hand dex* 0 = + 0 +0 -0(AC penalty)
Stealth dex* 0 = + 0 +0 -0(AC penalty)
Survival wis -2 = -2 0 +0
Swim str* 0 = + 0 +0(class) -0(AC penalty)
Use Magic Device int 8 = +5 3
___________________________________________________________________________
*armour check penalty applies
FEATS & EXPLOITS
----------------------------------------------------------------------------------
(Racial) Run
(Class) Spell Focus (Evocation)
(1st) Mage's Tattoo (Evocation/Dancing Lights) [ISWG] +1 CL
{1st E} Quick Study
(3rd) Toppling Spell [UM]
(5th) Spell Specialisation (MM) (treat a spell as CL +2)
{5th E} Potent Magic (CL +2 instead of +1 or DC +2 instead of 1)
(7th) Extra Arcane Exploit (Counterspell)
(9th) Greater Spell Specialisation
{9th E} Bloodine Development (Arcana)
(11th) Quicken Spell? Intensified Spell [APG]?
__________________________________________________________________________________
TRAITS
----------------------------------------------------------------------------------
Pragmatic Activator Use int for UMD instead of cha (UC,p58)
Student of Philosophy Use int for Diplomacy/Bluff instead of cha (not gather info or feint)
Magical Lineage Metamagic spell reduced by 1: Fireball
Gifted Adept? +1 CL one spell
__________________________________________________________________________________
LANGUAGES
-------------------------------
(Racial) Common
(Racial) Elven
(Ability) Azlanti
(Ability) Draconic
(Ability) Varisian
(Ability) Infernal
(Ability) Ignan
(Region) Kelish
(Region) Osiriani
(Region) Vudrani
(Region) Tien
(Skill) Ancient Osiriani
______________________________
MISC. BONUSES
---------------------------------------------------------------------------------
RACIAL
Low Light Vision (see 2x as far as humans in dim light)
Arcane Training (+1 CL for wands/scrolls/etc)
Dual Minded (+2 to will saves)
Keen Senses (+2 to perception)
Elf Blood
Elven Immunities (immune sleep,+2 on saves vs enchantment)
CLASS
Cantrips
Arcane Reservoir (wizard level to determine how many points in pool and DCs)
Exploiter Exploit (exploits at 1st, 5th, 9th, 13th levels)
Quick Study (take out spellbook to swap out spell as full round action that provokes when spending r-point)
Potent Magic (CL increases by 2 instead of 1 when spending r-point)
CASTER LEVEL
+1 (Mage's Tattoo, on all Evocation spells)
+1 (Arcane Pool, on any spell)
_________________________________________________________________________________
SPELLS (transmutation/necromancy,enchantment)
Lvl/Dom or School Spell
0 ---------------------------------------------- 3 (DC 17)
A Resistance
C Acid Splash
D Detect Magic
D Detect Poison
D Read Magic
E Dancing Lights (Spell Focus)
E Flare (Spell Focus)
E Light (Spell Focus)
E Ray of Frost (Spell Focus)
I Ghost Sound
T Mage Hand
T Mending
T Message
T Open/Close
U Arcane Mark
U Prestidigitation
1 ---------------------------------------------- 1 + 2(int) + 1(sp) (DC 18)
C Mage Armor
C Stumble Gap [APG p247]
E Magic Missile (Spell Focus)
I Vanish
I Colour Spray
T Feather Fall
_____________________________________________________________________
INVENTORY Cost Weight
------------------------------------------------------------------
Worn/Wielding
Armor Haramaki (3gp) 1lb
Ammo (0) ( gp) lb
Weaps ( gp) lb
Bag - Handy Haversack (2000gp) 5lb
Outfit - Explorer's Outfit (0gp) 8lb
Head -
HBand -
Face -
Neck -
Shldr -
Arms -
Hands -
LHand -
RHand -
Torso -
Belt -
Feet -
In Haversack
(1) Acid Flask
(1) Flint & Steel (1gp) 0lb
(1) Grappling Hook (1gp) 4lb
(1) Rope, hempen (1gp) 10lb
(1) Torch (1cp) 1lb
(1) Waterskin (1gp) 4lb
------------------------------------------------------------------
Total Personal Load: 14lb
------------------------------------------------------------------
(Type of Mount) (???gp)
(0) Saddle, (type, if owned) (???gp) xlb
(0) Barding (type, if owned) (???gp) xlb
In Saddlebags (if owned) (4gp) 8lb
(x)
------------------------------------------------------------------
Total Mount Load xxlb
+ Personal Load xxxlb
__________________________________________________________________
ENCUMBERANCE
-----------------------------
Personal Encumberance
Light Load: 23 lb or less
Medium Load: 46 lb
Heavy Load: 70 lb
-----------------------------
Mount's Encumberance
Light Load: xxx lb or less
Medium Load: xxx lb - yyy lb
Heavy Load: xxx lb - yyy lb
_____________________________
COIN AMOUNT
-------------
pp 0
gp 2935=150+417+401+419+508+510-2000(H/H)+1237+1293
sp 0
cp 0
Prestige 11
Fame 13
_____________
BOONS
---------------------------------------------------------------------------------
Debt of the Kirin (from Scenario FS-2 "First Steps 2")
It's that scroll you get
Kayle's Blessing (from Scenario "First Steps, Part 3")
You gain a +1 luck bonus on any saving throw against a dragon's breath weapon.
This bonus can be applied after a roll is made but before the results are determined.
You may only use this ability once per saving throw. This ability may be used three
times.
(Used 0 of 3 times)
Confirmed Field Agent (from Scenario 5-08 "The Confirmation")
Free Wayfinder (first time receiving this boon)
Confirmed Field Agent (from Scenario 5-08 "The Confirmation")
As free immediate action, consider whether the following actions are positive,
negative or negligible in meeting a secondary success condition before it happens.
If none of these apply, the GM can use a phrase 5 words or less.
Confirmed Field Agent (from Scenario 5-08 "The Confirmation")
+1 to knowledge checks while in the Grand Lodge
Secrets of the Grave (from Scenario 5-11 "Library of the Lion")
Zarta has studied the “Grave Revelations” text and excitedly shared several of her revelations with you. When you would fail a saving throws against a necromancy spell or the supernatural or spell-like ability of an undead creature, you may use this boon to retroactively add 2 to the result. If this would result in a success, you successfully save against the effect. Alternatively, you may use this boon when casting a necromancy spell to increase its caster level by 2. When you use either of these benefits, cross the entire boon off your Chronicle sheet. (Used 0 of 1 times).
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SCENARIO NOTES
---------------------------------------------------------------------------------
[Area]
Tasks:
*
*
NPC's:
*
*
_________________________________________________________________________________
SCENARIOS COMPLETED
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(2011-12-11) Intro: First Steps, Part 1: In Service To Lore (+417gp) (DM) [2P]
(2011-12-30) Intro: First Steps, Part 3: A Vision of Betrayal (+401gp) [2P]
(2013-01-14) Intro: First Steps, Part 2: To Delve The Dungeon Deep (+419gp) +5gp [2P]
(2013-11-29) 5-08: The Confirmation (+508gp) (GM) [2P]
(2014-01-24) 5-11: Library of the Lion (+510gp) (GM) [2P]
(2014-03-02) Mdl: We Be Goblins Too (+1237gp) +n/a [1P] (not added in yet)
(2014-02-07) 5-09: The Traitor's Lodge (+1293gp) (GM) [2P]
Gold Spent:
Items sold:
Total Gained:
_________________________________________________________________________________________
ITEM TRACKING
(B) (s) (E) Bal Item
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_________________________________________________________________________________________
