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Vorgen (Nigel_Argost) Pathfinder Society

Updated: 6:22 AM 10 May, 2016 View: CHARACTER SHEET, text [stripped]

Name:   Vorgen Belker          Faction: Irrisen    Alignment: Lawful Neutral
Race:   Level 18 Human/MR 1    Deity:   Erastil    Class:     Beastmaster/Trapper 5/Witch Hunter 13
Age:    36                     Height:  6' 1"      Weight:    168 lb.
Gender: Male                   Size:    Medium     Prestige:  
Exp:    /                      PFS#:    53761-X
Dark braided hair, fur cape and boots, long angular nose

 Statistics                                                                
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Str: 14  +2                   HP:          185/185
Dex: 22  +6 Belt of Physical Might +4 Initiative:  +18
Con: 18  +4 Belt of Physical Might +4 Speed:       30
Int: 12  +1                   BAB:         14   (BAB) (STR) (SIZE) (DEX)
Wis: 22  +6 Clear Blue Ioun Stone +4 CMB:         +16  = 14    +2      0                  
Cha: 12  +1                   CMD:         32  = 14    +2      0    +6 

Fortitude: 20 = 12 +4 (con) 3 (enhance) +1 trait
Reflex:    17 = 8 +6 (dex) 3 (enhance) 
Will:      20 = 9 +6 (wis) 3 (enhance) +2 feat
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +16    =  14    +2(str)   0   
Ranged         +20    =  14    +6(dex)   0   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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29 (standard)   =   10           +5     +10      0      
15 (vs touch)   =   10     --    +5     --      0      
24 (flatfooted) =   10           --     +10      0       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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+3 MWK Longbow, Composite (+2) +25-26  1d8+5-6 19-20/x3 110 ft. Med  P
  #endless ammunition, seeking (x2 +1 arrows)
Hammer, light             +16     1d4+2   x2      20 ft. Med  B
MWK Handaxe               +17     1d6+2   x3      -      Med  S
  #cold iron
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 Armour                         AC   Dex  ASF  ACP  Type                   
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+4 Mithral Breastplate          +10   +5   15%  0     lite mithral
+5 Shadow Barding, Hide (Geroy) +9   +6   10%  0     lite darkleaf
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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#Acrobatics                   dex  26  = +6   17   +4
 Appraise                     int   1  = +1        
#Bluff                        cha   1  = +1        
#Climb                        str   6  = +2    1   +3
#Diplomacy                    cha   8  = +1    4   +3
#Disable Device               dex  23  = +6    6   +11
#Disguise                     cha   1  = +1        
#Escape Artist                dex   6  = +6        
 Fly                          dex   6  = +6        
#Handle Animal                cha   7  = +1    3   +3
#Heal                         wis  10  = +6    1   +3
#Intimidate                   cha  25  = +1   15   +9
 Knowledge (arcana)           int  10  = +1    6   +3
#Knowledge (dungoneering)     int   1  = +1        
 Knowledge (engineering)      int   1  = +1        
#Knowledge (geography)        int   5  = +1    1   +3
 Knowledge (history)          int   1  = +1        
 Knowledge (local)            int   1  = +1        
#Knowledge (nature)           int   6  = +1    2   +3
 Knowledge (nobility)         int   1  = +1        
#Knowledge (planes)           int   6  = +1    2   +3
#Knowledge (religion)         int   7  = +1    3   +3
 Linguistics                  int   3  = +1    2   
#Perception                   wis  30  = +6   18   +6 (+2 vs. traps)
 Perform                      cha   1  = +1        
#
#Ride                         dex  11  = +6    2   +3
#Sense Motive                 wis  28  = +6   13   +9
 Sleight of Hand              dex   6  = +6        
#Spellcraft                   int  27  = +1   17   +9
#Stealth                      dex  27  = +6   18   +3
#Survival                     wis  23  = +6   14   +3 (+4 to track)
#Swim                         str   2  = +2        
 Use Magic Device             cha   1  = +1        
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 Feats and Features                                                        
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Class Features:

Bane (12 rd/day): Gain the effects of Bane as a swift action
Cunning Initiative: Add Wisdom bonus on initiative checks
Favored Enemy (+4 Humans, +2 Outsider-Evil): bonus on
atk/dmg, Bluff, Knowledge, Perception, Sense Motive, and
Survival checks against chosen creatures
Favored Terrain (Cold): +2 bonus on initiative, Knowledge
(geography), Perception, Stealth, and Survival checks
Judgment (5/day): Gain two of a variety of helpful abilities
Knowledgeable Defense (+3): Use Spellcraft to receive
a bonus on AC and saves against offensive spells
Nature's Bond: Gain the service of an animal companion
Second Judgment: May use two judgments when active
Spell Sage: Add Wisdom as a bonus on Spellcraft checks
Spell Scent: Locate Creature on spells cast on you
Stalwart: Can avoid partial effects on Fort and Will saves
Stern Gaze: Add 1/2 level on Intimidate and Sense Motive
Track: Add 1/2 level on Survival checks to track creatures
Trapfinding: Add 1/2 level on Disable Device checks; can
disarm magical traps
Wild Empathy (+6): Make a check to improve
the attitude of an animal

Domain Abilities:

Animal Companion: Gain the service of an animal
Predator's Grace (12/day): Swift action to increase
base speed by 10 and gain low light vision for 1 round

Mythic Abilities:

Beast's Fury: AC can move/attack as swift action
Hard to Kill: Only die when at -2x CON
Mythic Power (5/day): May use to activate mythic abilities
Ranged Disarm: May turn a ranged attack into a disarm
Surge: May immediately apply +1d6 to any d20 roll made

Racial Traits:

Bonus Feat: Gain an extra bonus feat at 1st level
Skilled: Gain an extra skill point every level

Feats List:

Boon Companion: Druid level for AC increases by 4
Clustered Shots: Multiple shots only count DR once
Deadly Aim: Take a -4 penalty on atk for +8 dmg
Endurance: +4 on checks to resist nonlethal damage
Improved Initiative: +4 on initiative checks
Iron Will: +2 bonus on all Will saves
Judgment Surge: One active Judgment treated as level+5
Point-Blank Shot: +1 on atk/dmg within 30 ft. of target
Precise Shot: No penalty for shooting into melee
Rapid Shot: May take a -2 penalty to fire a second arrow
Shot on the Run: May take a ranged attack while moving
Snap Shot: Threaten squares 5 ft. from you with bows
Weapon Focus (Longbow): +1 on attack rolls with selected
weapon

Teamwork Feats:

Coordinated Shot: +1 on ranged attacks if opponent is
threatened by ally (+2 if flanked by ally)
Enfilading Fire: +2 if enemy is being flanked
Outflank: +2 bonus when flanking; crits provoke AoOs
Stealth Synergy: Take highest roll with allies using Stealth

Mythic Feats:

Quicken Spell: May cast a spell in a reduced action

Character Traits:

Exile: +2 on Initiative checks
Northern Ancestry: +1 on Fortitude saves, resist cold 2
Reckless: +1 on Acrobatics checks, class skill

Character Flaws:

Doubt: Take a -4 upon failing a skill check for the next hour
Headstrong: Must immediately interfere with anything that
contradicts your world views or be shaken for 1 hour
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | Band of the Stalwart Warrior
 Face      | 
 Throat    | Amulet of Natural Armor +4
 Shoulders | Cloak of Resistance +3
 Body      | 
 Torso     | Spectral Shroud
 Arms      | Bracers of Falcon's Aim
 Hands     | Trapspringer Gloves
 Ring      | Ring of Blinking
 Ring      | Ring of Regeneration
 Waist     | Belt of Physical Prowess +4 (CON/DEX)
 Feet      | Boots of the Swiftest Winter

( 1) Backpack, Masterwork                          (    4)
( 1) Blanket (on sled)                             (    -)
( 3) Bedroll (on sled)                             (    -)
( 1) Grappling Hook                                (    4)
( 1) Incandescent Blue Sphere Ioun Stone (in Wayfinder) (    -)
( 1) Lantern, Hooded (on sled)                     (    -)
( 3) Oil, Flask                                    (    3)
( 3) Rations, Trail                                (    3)
( 1) Rope, Silk (50 ft.)                           (    1)
( 2) Tent (on sled)                                (    -)
( 3) Waterskin (on sled)                           (    -)
( 1) Sled (pulled by Geroy)                        (    -)
( 1) Traveler's Outfit                             (    5)

( 1) Efficient Quiver                              (    2)
( 1) Wayfinder                                     (    1)

( 1) +1 Menacing Amulet of Mighty Fists (on Geroy) 
( 1) Belt of Physical Perfection +4 (on Geroy)     
( 1) Dusty Rose Prism Ioun Stone (on Geroy)        
( 1) Headband of Aerial Agility (on Geroy)         
( 1) Juggernaut Pauldrons (on Geroy)               
( 1) Quick Runner's Shirt (on Geroy)               
( 1) Seducer's Bane (on Geroy)                     

Carrying Capacity
 Light Load:  <=     -58 
 Medium Load: <=    -116 
 Heavy Load:  <=    -175 
 Carrying         23 lb. 
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 Wealth                                                                    
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pp    
gp    285
sp    4
cp    
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 Spells                                                                    
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0-Level DC 16 -/day
      Brand
      Detect Poison
      Stabilize
      
      Detect Magic
      Light
      Virtue
      
1-Level DC 17 5+2/day
      Alarm
      Cure Light Wounds
      Hex Ward
      
      Comprehend Languages
      Divine Favor
      Shield of Faith
      
2-Level DC 18 4+2/day
      Flames of the Faithful
      Silence
      Spiritual Weapon
      
      Cure Moderate Wounds
      See Invisibility
      
3-Level DC 19 4+1/day
      Channel Vigor
      Dimensional Anchor
      Resist Energy, Communal
      
      Flame Strike
      Cure Serious Wounds
      Dispel Magic
      
      Unwilling Shield

4-Level DC 20 3+1/day
      Cure Critical Wounds
      Holy Smite
      
      Death Ward
      Stoneskin
      
5-Level DC 21 1+1/day
      Flame Strike
      
      Unwilling Shield
      ___________________________________________________________________________

 Languages                                                                 
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Common, Hallit, Iobarian, Russian, Skald
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 Companion or Familiar                                                     
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"Geroy"
Giant Weasel
Init +9; Senses low-light, scent;
_________________
DEFENSE
-----------------
AC          44
Touch       20 (+9 Dex, +1 Dodge, +1 insight)
Flat-footed 37 (+9 armor, +1 insight, +17 nat)
hp 183 (15 HD)
Fort 15, Ref 17, Will 8
_________________
OFFENSE
-----------------
Spd 40 ft., Climb 20 ft.
Bite +22 (2d6+12)
Claw +23 (1d6+12)
Space/Reach 10 ft./5 ft.
_________________
STATISTICS
-----------------
Str 33, Dex 28, Con 24, Int 3, Wis 16, Cha 11
Base Atk +11; CMB +23; CMD 46
Feats: Armor Prof. (Med), Dodge, Endurance, Imp. Armor Imp. Nat. Atk, Power Attack, Weap. Focus (claw)
Skills: Acrobatics +15, Climb +25, Fly +19, Perce- -ption +8, Sense Motive +12, Stealth +25
SQ: Alertness, Devotion, Greater Tenacity +12 natural armor, Uncanny Dodge
Other Gear:   +9 on saves vs. enchantment effects 
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SPECIAL ABILITIES
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attach
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