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Karnage (prgmbamf) Pathfinder Society

Updated: 11:49 AM 6 October, 2014 View: CHARACTER SHEET, text [stripped]

Name:   Karnage     Faction:          Alignment: CN
Race:   Half Elf    Deity:   N/A      Class:     Rogue 1
Age:    25          Height:  5'10"    Weight:    145
Gender: M           Size:    M        Prestige:  
Exp:    /           PFS#:    
He is a Half Drow

 Statistics                                                                
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Str: 10  +0                   HP:          8/8
Dex: 15  +2                   Initiative:  2
Con: 10  +0                   Speed:       30
Int: 15  +2                   BAB:          0   (BAB) (STR) (SIZE) (DEX)
Wis:  9  -1                   CMB:         +0  =  0    +0                         
Cha: 12  +1                   CMD:         12  =  0    +0           +2 

Fortitude:  0 = 0 +0 (con)  
Reflex:     2 = 0 +2 (dex)  
Will:      -1 = 0 -1 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +0    =   0    +0(str)       
Ranged         +2    =   0    +2(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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15 (standard)   =   10      0    +2      3      m      
12 (vs touch)   =   10     --    +2     --      m      
13 (flatfooted) =   10      0    --      3      m       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Rapier                    3       1d6     18-20 x2 -      m    p
Short Sword               3       1d6     19-20 x2 -      m    p
Short Bow                 3       1d6     20 x3   60 ft  m    p
  #20 Arrows
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Studded Leather Armor            3                       leather
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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#Acrobatics                   dex   6  = +2    1   3
 Appraise                     int   2  = +2        
#Bluff                        cha   5  = +1    1   3
#Climb                        str   4  = +0    1   3
#Diplomacy                    cha   1  = +1        
#Disable Device               dex   6  = +2    1   3
 Disguise                     cha   1  = +1        
 Escape Artist                dex   2  = +2        
 Fly                          dex   2  = +2        
 Handle Animal                cha   1  = +1        
 Heal                         wis  -1  = -1        
 Intimidate                   cha   1  = +1        
 Knowledge (arcana)           int   3  = +2    1   
#Knowledge (dungoneering)     int   2  = +2        
 Knowledge (engineering)      int   2  = +2        
 Knowledge (geography)        int   2  = +2        
 Knowledge (history)          int   2  = +2        
#Knowledge (local)            int   2  = +2        
 Knowledge (nature)           int   2  = +2        
 Knowledge (nobility)         int   2  = +2        
 Knowledge (planes)           int   2  = +2        
 Knowledge (religion)         int   2  = +2        
 Linguistics                  int   2  = +2        
#Perception                   wis   5  = -1    1   5
 Perform                      cha   1  = +1        
 Ride                         dex   2  = +2        
#Sense Motive                 wis   3  = -1    1   3
 Sleight of Hand              dex   3  = +2    1   
 Spellcraft                   int   2  = +2        
#Stealth                      dex   6  = +2    1   3
 Survival                     wis  -1  = -1        
#Swim                         str   0  = +0        
 Use Magic Device             cha   1  = +1        
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 Feats and Features                                                        
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Add a +1/2 bonus on Bluff checks to feint and Diplomacy checks to gather information.

Drow-Blooded: Some half-elves born of drow parents exhibit more drow traits than others—particularly many of the physical features of the drow—and have darkvision 60 feet and light blindness. This racial trait replaces the low-light vision racial trait.

Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.

Low-Light Vision

Elf Blood

Elven Immunities

Weapon Finesse

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Backpack                                      
( 1) Bedroll                                       
( 1) Belt Pouch                                    
( 1) Sack                                          
( 1) Clothes                                       
(10) torch                                         
( 5) trail rations                                 
( 1) waterskin                                     
( 1) flint and steel                               
( 1) grappling Hook                                
( 1) theives tools                                 

Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying                
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 Wealth                                                                    
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pp    
gp    
sp    
cp    
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 Spells                                                                    
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0-Level DC -- -/day
      Darkness
      Dancing Lights
      Faerie Fire
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 Languages                                                                 
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Common, Elven
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