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PriestX (Tai) Pathfinder Society

Updated: 2:13 AM 11 October, 2014 View: CHARACTER SHEET, text [stripped]

Name:   Cleric    Faction:     Alignment: 
Race:             Deity:       Class:     
Age:              Height:      Weight:    
Gender:           Size:        Prestige:  
Exp:    /         PFS#:    

 Statistics                                                                
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Str: 12  +1                   HP:          /
Dex:  8  -1                   Initiative:  
Con: 14  +2                   Speed:       
Int: 10  +0                   BAB:          2   (BAB) (STR) (SIZE) (DEX)
Wis: 15  +2 +2 Human          CMB:         +3  =  2    +1                         
Cha: 13  +1                   CMD:         12  =  2    +1           -1 

Fortitude:  5 = 3 +2 (con)  
Reflex:     0 = 1 -1 (dex)  
Will:       5 = 3 +2 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +3    =   2    +1(str)       
Ranged         +1    =   2    -1(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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 9 (standard)   =   10           -1                    
 9 (vs touch)   =   10     --    -1     --             
10 (flatfooted) =   10           --                     
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex  -1  = -1        
#Appraise                     int   0  = +0        
 Bluff                        cha   1  = +1        
 Climb                        str   1  = +1        
#Diplomacy                    cha   5  = +1    1   3
 Disable Device               dex  -1  = -1        
 Disguise                     cha   1  = +1        
 Escape Artist                dex  -1  = -1        
 Fly                          dex  -1  = -1        
 Handle Animal                cha   1  = +1        
#Heal                         wis   6  = +2    1   3
 Intimidate                   cha   1  = +1        
#Knowledge (arcana)           int   4  = +0    1   3
 Knowledge (dungoneering)     int   0  = +0        
 Knowledge (engineering)      int   0  = +0        
 Knowledge (geography)        int   0  = +0        
#Knowledge (history)          int   4  = +0    1   3
 Knowledge (local)            int   0  = +0        
 Knowledge (nature)           int   0  = +0        
#Knowledge (nobility)         int   4  = +0    1   3
#Knowledge (planes)           int   4  = +0    1   3
#Knowledge (religion)         int   5  = +0    2   3
#Linguistics                  int   0  = +0        
 Perception                   wis   2  = +2        
 Perform                      cha   1  = +1        
 Ride                         dex  -1  = -1        
#Sense Motive                 wis   6  = +2    1   3
 Sleight of Hand              dex  -1  = -1        
#Spellcraft                   int  10  = +0    3   3+3+1
 Stealth                      dex  -1  = -1        
 Survival                     wis   2  = +2        
 Swim                         str   1  = +1        
 Use Magic Device             cha   1  = +1        
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 Feats and Features                                                        
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 



Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying                
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 Wealth                                                                    
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pp    
gp    
sp    
cp    
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 Languages                                                                 
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