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Manager (Tai) Pathfinder Society

Updated: 5:17 AM 12 October, 2014 View: CHARACTER SHEET, text [stripped]

Name:   Manager    Faction:     Alignment: 
Race:              Deity:       Class:     Rogue 3
Age:               Height:      Weight:    
Gender:            Size:        Prestige:  
Exp:    /          PFS#:    

 Statistics                                                                
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Str: 12  +1                   HP:          /
Dex: 16  +3 2                 Initiative:  
Con: 13  +1                   Speed:       
Int: 15  +2                   BAB:          2   (BAB) (STR) (SIZE) (DEX)
Wis:  8  -1                   CMB:         +3  =  2    +1                         
Cha: 10  +0                   CMD:         16  =  2    +1           +3 

Fortitude:  2 = 1 +1 (con)  
Reflex:     6 = 3 +3 (dex)  
Will:       0 = 1 -1 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +3    =   2    +1(str)       
Ranged         +5    =   2    +3(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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13 (standard)   =   10           +3                    
13 (vs touch)   =   10     --    +3     --             
10 (flatfooted) =   10           --                     
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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#Acrobatics                   dex   7  = +3    1   3
#Appraise                     int   7  = +2    2   3
#Bluff                        cha   9  = +0    3   3+3
#Climb                        str   5  = +1    1   3
#Diplomacy                    cha   9  = +0    3   3+3
#Disable Device               dex   9  = +3    3   3
#Disguise                     cha   6  = +0    3   3
#Escape Artist                dex   7  = +3    1   3
 Fly                          dex   3  = +3        
 Handle Animal                cha   0  = +0        
 Heal                         wis  -1  = -1        
#Intimidate                   cha   4  = +0    1   3
 Knowledge (arcana)           int   2  = +2        
#Knowledge (dungoneering)     int   6  = +2    1   3
 Knowledge (engineering)      int   2  = +2        
 Knowledge (geography)        int   2  = +2        
 Knowledge (history)          int   2  = +2        
#Knowledge (local)            int   8  = +2    1   3+2
 Knowledge (nature)           int   2  = +2        
 Knowledge (nobility)         int   2  = +2        
 Knowledge (planes)           int   2  = +2        
 Knowledge (religion)         int   2  = +2        
#Linguistics                  int   6  = +2    1   3
#Perception                   wis   5  = -1    1   3+2
#Perform                      cha   4  = +0    1   3
 Ride                         dex   3  = +3        
#Sense Motive                 wis   5  = -1    3   3
#Sleight of Hand              dex   9  = +3    3   3
 Spellcraft                   int   2  = +2        
#Stealth                      dex  20  = +3    3   3+6+3+2
 Survival                     wis   1  = -1        +2
#Swim                         str   5  = +1    1   3
#Use Magic Device             cha   4  = +0    1   3
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 Feats and Features                                                        
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F: Skill Focus: Bluff
F: Skill Focus: Stealth
F: Skill Focus: Diplomacy
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 



Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying                
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 Wealth                                                                    
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pp    
gp    
sp    
cp    
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 Languages                                                                 
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